Feena

Biography
The ab Nuits are a rather well-to-do family that owns a tavern in B&#283;n&icirc;s; with Krol and Ella, their eldest son and daughter, in line to take over the family business, their second daughter Maire became a Cleric (as dictated by traditional among wealthy Szurgi families), and their other children were able to follow whatever education they wanted. Feena became a navigator, and her twin brother, Jei, followed the path of a scribe, rising to a minor bureaucratic position in the B&#283;n&icirc;s city government.

Characteristics
Notes:&emsp; PD = STR / 5&emsp;&emsp;ED = CON / 5&emsp;&emsp;REC = PD + ED&emsp;&emsp;To Hit = OCV + 11 - 2 (or lower)

Movement: run 6 / 12, swim 2 / 4, h. leap 2 / 4, v. leap 1 / 2

Avatar Gifts
As an avatar of the divine Assillion, Feena has been blessed with two Avatar Gifts. First and foremost she is able to instantly and unerringly know the direction in which she's facing. Further, when given a goal or directive Feena is able to see a bright red energy trail which points the way to the goal. This divine sense cannot be breached and never fails, and can extend for miles if it needs to.

Feena's second avatr gift is the gift of communication. She is able to become fluent in any language she hears spoken first; her fluency level is that of a native speaker. However, the language boon only lasts for as long as she is conversing with someone; she isn't able to keep the language once the conversation ends. Furthermore she is limited to speaking only; she is not able to read or write a foreign language.

Equipment
Total character cost: 64 (req. 14 disadvantages)