Men at Arms Package Deals

Men-at-Arms are professionally devoted to military or law-enforcement endeavours, and most are clearly recognisable as such. Package disadvantages are indicated here by red text. All Man-at-Arms package deals cost one (1) point.

Detective
 Weapon Familiarity: Common melee weapons Knowledge Skill: Local Law enforcement protocols +1 SL with Deduction +1 SL with Per rolls Criminology Streetwise interrogation Perk: Local Police Powers</li> Must obey law enforcement protocols (Total, Strong)</li> Total Package Cost: 2</li> </ul> For 3.5 Detectives are treated as Fighters with the following class skills: Climb, Disguise, Drive, Gather Information, Intimidate, Interrogation, Listen, Move Silently, Search, Sense Motive, and Surveillance.

Fighter
<ul> Breakfall</li> Defense Maneuver I</li> Knowledge Skill: Weapon types</li> Knowledge Skill: Weapon construction</li> Martial Arts: One move to 5 points</li> Weapon Familiarity: Common melee weapons</li> Distinctive Feature: Fighting style (Not concealable, Recognizable)</li> Reputation: Fighter (8)</li> Total Package Cost: 1</li> </ul>

Forest Guardian
<ul> Animal Handler</li> Fast Draw: One weapon of choice</li> Interrogation</li> Knowledge Skill - Area: Forest of choice</li> Navigation</li> <li>Shadowing</li> <li>Stealth</li> <li>Survival: Woodland</li> <li>Tactics</li> <li>Tracking</li> <li>Weapon Familiarity: One weapon of choice</li> <li style="color:red">Psychological Limitation:  Fear of urban spaces -5 DEX (Uncommon, Total; 20 pts)</li> <li style="color:red">Psychological Limitation:  Fear of being outside home forest -2 DEX (Common, Total; 20 pts)</li> <li>Total Package Cost: 1</li> </ul>

Gladiator
Disadvantages
 * Acting
 * Breakfall
 * Defense Maneuver I
 * Two-Weapon Fighting
 * Weapon Familiarity: Common Melee Weapons
 * Weapon Familiarity: Uncommon Melee Weapons

5 Distinctive Features: Gladiator, Concealable, Is Noticed and Recognizable

Total Package Cost: 9

Martialist
Total Package Cost: 6
 * 20 points worth of Martial Arts Maneuvers
 * Weapon Familiarity: Martial Arts Melee Weapons
 * Knowledge Skill: Personal Martial Discipline history & Philosophy
 * Disadvantages: 15 Distinctive Features:Martial Style, Not Concealable, Noticed and Recognizable

Outrider
<ul> <li>Bribery</li> <li>Beaurocratics</li> <li>Disguise</li> <li>Knowledge Skill: Military protocol</li> <li>Language Skill: Two 3-point languages of choice</li> <li>Mimicry</li> <li>Riding</li> <li>Tactics</li> <li>Weapon Familiarity: Common melee weapons</li> <li>Weapon Familiarity: Common missile weapons</li> <li style="color:red">Must follow orders from superiors (20 pts Common, Total)</li> <li>Total Package Cost: 6</li> </ul>

Protector
<ul> <li>Analyze: One fighting style of enemy</li> <li>Breakfall</li> <li>Combat Skill Level: +2 OCV against one selected enemy</li> <li>Defense Maneuver I</li> <li>Knowledge Skill: One selected enemy</li> <li>Tactics</li> <li>Weapon Familiarity: Common melee weapons</li> <li>Weapon Familiarity: Common missile weapons</li> <li style="color:red">Sworn to defeat selected enemy (20 pts)</li> <li>Total Package Cost: 2</li> </ul>

Samurai
<ul> <li>Breakfall</li> <li>Combat Skill Level: +1 OCV with single weapon of choice</li> <li>Defense Maneuver I</li> <li>Fast Draw</li> <li>Knowledge Skill: Hon</li> <li>Knowledge Skill: Samurai code of honour</li> <li>Martial Arts: Two moves to 10 points</li> <li>Weapon Familiarity: Common melee weapons</li> <li>Weapon Familiarity: Common missile weapons</li> <li style="color:red">Distinctive Feature: Samurai (Not concealable, Recognizable)</li> <li style="color:red">Honorable: Will not lie, cheat, steal, or attack from behind/surprise (Common, Total)</li> <li>Total Package Cost: 1</li> </ul>

Soldier
<ul> <li>Breakfall</li> <li>Combat Skill Level: +2 OCV with single weapon of choice</li> <li>Defense Maneuver I</li> <li>Defense Maneuver II</li> <li>Knowledge Skill: Military protocol</li> <li>Martial Arts: Two moves to 10 points</li> <li>Weapon Familiarity: Common melee weapons</li> <li>Weapon Familiarity: Uncommon melee weapons</li> <li>Weapon Familiarity: Common missile weapons</li> <li style="color:red">Distinctive Feature: Military uniform (15 points Not concealable, Recognizable)</li> <li style="color:red">Must follow orders from superiors (20 points Common, Total)</li> <li>Total Package Cost: 1</li> </ul>

Warrior
<ul> <li>Breakfall</li> <li>Combat Skill Level: +1 OCV with single weapon of choice</li> <li>Defense Maneuver I</li> <li>Knowledge Skill: Weapon types</li> <li>Knowledge Skill: Weapon construction</li> <li>Martial Arts: Two moves to 10 points</li> <li>Weapon Familiarity: Common melee weapons</li> <li>Weapon Familiarity: Common missile weapons</li> <li style="color:red">Distinctive Feature: Fighting style (Not concealable, Recognizable)</li> <li style="color:red">Reputation: Warrior (8)</li> <li>Total Package Cost: 1</li> </ul>